Pipeline attacks in video game sparks Great Lakes controversy
February 16, 2018
By KATE HABREL/Capital News Service
LANSING – In the “Thunderbird Strike” video game, the conflict is over oil pipelines crossing Great Lakes landscapes.
Some petroleum industry advocates say that it encourages ecoterrorism. And that’s a serious claim – a federal offense.
A quick synopsis: Players control a figure of Native American mythology on a flight from Canada’s large deposits of heavy crude oil to the Straits of Mackinac. They gather lightning from the clouds and use it to strike representations of oil and gas machinery or to resurrect animals.
“I grew up with thunderbird stories being passed on to me,” said Elizabeth LaPensée, a Native American games developer and Michigan State University assistant professor in the Department of Media & Information.
“We talk about a time when the people will call for the help of the thunderbirds to heal the lands and waters,” said LaPensée, whose ancestry is Anishinaabe, Irish and Métis, or mixed Native American and European-American.
“The game really reflects that. It’s a story that’s combined with an understanding that there will be a time where there will come a snake that threatens to swallow the lands and the waters whole,” she said.
This snake appears in the final level of the game, a visual metaphor for Enbridge Line 5, the controversial pipeline that transports oil beneath the Straits of Mackinac. The pipeline, built to last 50 years, is now 62 years old.
Environmentalists and other critics say it’s old, worn, poorly maintained and in danger of polluting the world’s largest supply of fresh surface water.
The game also features scenes where people cross the screen carrying “No Pipelines on Indigenous Land” posters.
LaPensée advocates for this cause on the “Thunderbird Strike” website, encouraging visitors to learn more about oil pipelines and their environmental impacts.
“Thunderbird Strike” won Best DIgital Media award at ImagineNATIVE Film and Media Arts Festival in Toronto. It’s the leading indigenous media arts festival in the world.
The game doesn’t sit well with supporters of the oil and gas industry, however.
When asked what Enbridge Inc. thinks of the game, company corporate communications representative Michael Barnes provided this statement: “No matter your view on future energy sources, reasonable people understand that destroying or tampering with existing infrastructure is dangerous – it has the potential to harm people and the very environment we want to protect.”
Barnes referred questions to the American Petroleum Institute, which said it doesn’t comment on fictional items like video games.
But criticism has been sparked elsewhere.
LaPensée received funding to make the game through an arts grant from the Minnesota-based Arrowhead Regional Arts Council and the criticism has been especially harsh in that state.
Minnesota state Rep. Bob Gunther, a Republican, called the Arts Council grant an abuse of funding.
LaPensée was audited, but everything checked out for her, she said.
Minnesota state Sen. David Osmek, another Republican, called the game “an eco-terrorist version of Angry Birds.”
Toby Mack, president of the Energy Equipment & Infrastructure Alliance, accused the game of encouraging eco-terrorism.
LaPensée disagrees.
“Nowhere in the game is there anything that really would encourage that,” she said. “It’s not meant to be violent. It’s meant to say that we can remove these structures in a safe way that will help the lands and the waters and the animals.”
Since the game’s release, LaPensée said she’s endured attacks on her reputation as a professor and game designer. She’s had to change her phone number.
“When the first oil lobbyist group put out a press release, their goal was the complete deletion of the game,” LaPensée said. “So I think it could be feasible they’ll keep following the game, even though everyone who has published about the game to date has not actually played it themselves.”
Kate Habrel writes for Great Lakes Echo.